Research

This page describes each tech available in the game, and what they do.

Warning

All this information is subject to be changed per match, in order to balance the match.

Research Centers

  • Requisites: None

  • Cost: 350

Allows the construction of Research Centers on bases, increasing it’s science output.

Investment Centers

  • Requisites: None

  • Cost: 250

Allows the construction of Investment Centers on bases, increasing it’s gold output.

Logistics Centers

  • Requisites: None

  • Cost: 350

Allows the construction of Logistics Centers on bases, increasing it’s material output.

Laboratories

  • Requisites: Research Centers

  • Cost: 1800

Improves your universities by establishing laboratories, increasing science output by 50%.

Scolarships

  • Requisites: Research Centers

  • Cost: 1200

Reduce scientists unit cost by 50%.

Free Market

  • Requisites: Investment Centers

  • Cost: 800

Allows you to trade resources with any other player (provided they have researched this too).

Venture Capital

  • Requisites: Investment Centers

  • Cost: 1500

Gives extra funding to your banks, increasing gold output by 100%.

Refinery

  • Requisites: Logistics Centers

  • Cost: 2000

Improves your factories with refineries, increasing material output by 50%.

Infrastructure

  • Requisites: Logistics Centers

  • Cost: 1500

Provides better service and access to your bases, increasing unit/improvement production speed by 15%.

Research & Development

  • Requisites: Laboratories

  • Cost: 4500

Allows the construction of R&D centers on bases, increasing it’s science output.

Renewable Energy

  • Requisites: Laboratories and Scolarships

  • Cost: 3750

Reduces improvement maintenance costs by 50%.

Public Transport

  • Requisites: Investment Centers and Refinery

  • Cost: 6250

Allows any unit to use public transports.

Factory

  • Requisites: Infrastructure

  • Cost: 7500

Allows the construction of factories on bases, increasing it’s material output.

4-day Work Week

  • Requisites: Research & Development

  • Cost: 7250

Establishes a 4-day work week, improving science production by 50% in universities.

Salary Boost

  • Requisites: Research & Development and Renewable Energy

  • Cost: 5850

Allows you to double a bases’s loyalty, but by doubling unit costs.

Stock Exchange

  • Requisites: Free Market

  • Cost: 6900

Allows the construction of Stock Exchanges on bases, increasing it’s gold output.

Salary Cuts

  • Requisites: Venture Capital

  • Cost: 4750

Make all the base’s units have no maintenance costs, but by reducing a base’s loyalty to 25%.

Company Vehicle

  • Requisites: Factory

  • Cost: 8750

Double all public unit’s movement speed (spies are not affected).

Modern Materials

  • Requisites: Refinery

  • Cost: 9250

Introduces modern materials and processes in your factories, increasing material output by 25%.

Telecommunications

  • Requisites: 4-day Work Week and Modern Materials

  • Cost: 13500

Increases spies’ view range by 2 tile.

Inflation

  • Requisites: Salary Cuts

  • Cost: 9250

Get more government help to support costs. Bases gold output is doubled.

Railroad Stocks

  • Requisites: Salary Cuts

  • Cost: 15950

Increase influence in public transports, allowing any wiretaps to reveal player identity.

Space Program

  • Requisites: 4-day Work Week

  • Cost: 12250

Allows the construction of Space Programs on bases, increasing it’s science output.

Tax Evasion

  • Requisites: Inflation

  • Cost: 20000

Converts 50% of the expended science directly into gold.nn(This tech is infinitely repeteable)

Financial Rescue

  • Requisites: Inflation

  • Cost: 17500

Reduces all unit maintenance costs by 50%.

Automation

  • Requisites: Modern Materials

  • Cost: 20000

Converts 25% of the expended science directly into materials.nn(This tech is infinitely repeteable)

Video Surveillance

  • Requisites: Modern Materials

  • Cost: 37500

Lowers stolen materials by spies from 10% to 5%.