Research
This page describes each tech available in the game, and what they do.
Warning
All this information is subject to be changed per match, in order to balance the match.
Research Centers
Requisites: None
Cost: 350
Allows the construction of Research Centers on bases, increasing it’s science output.
Investment Centers
Requisites: None
Cost: 250
Allows the construction of Investment Centers on bases, increasing it’s gold output.
Logistics Centers
Requisites: None
Cost: 350
Allows the construction of Logistics Centers on bases, increasing it’s material output.
Laboratories
Requisites: Research Centers
Cost: 1800
Improves your universities by establishing laboratories, increasing science output by 50%.
Scolarships
Requisites: Research Centers
Cost: 1200
Reduce scientists unit cost by 50%.
Free Market
Requisites: Investment Centers
Cost: 800
Allows you to trade resources with any other player (provided they have researched this too).
Venture Capital
Requisites: Investment Centers
Cost: 1500
Gives extra funding to your banks, increasing gold output by 100%.
Refinery
Requisites: Logistics Centers
Cost: 2000
Improves your factories with refineries, increasing material output by 50%.
Infrastructure
Requisites: Logistics Centers
Cost: 1500
Provides better service and access to your bases, increasing unit/improvement production speed by 15%.
Research & Development
Requisites: Laboratories
Cost: 4500
Allows the construction of R&D centers on bases, increasing it’s science output.
Renewable Energy
Requisites: Laboratories and Scolarships
Cost: 3750
Reduces improvement maintenance costs by 50%.
Public Transport
Requisites: Investment Centers and Refinery
Cost: 6250
Allows any unit to use public transports.
Factory
Requisites: Infrastructure
Cost: 7500
Allows the construction of factories on bases, increasing it’s material output.
4-day Work Week
Requisites: Research & Development
Cost: 7250
Establishes a 4-day work week, improving science production by 50% in universities.
Salary Boost
Requisites: Research & Development and Renewable Energy
Cost: 5850
Allows you to double a bases’s loyalty, but by doubling unit costs.
Stock Exchange
Requisites: Free Market
Cost: 6900
Allows the construction of Stock Exchanges on bases, increasing it’s gold output.
Salary Cuts
Requisites: Venture Capital
Cost: 4750
Make all the base’s units have no maintenance costs, but by reducing a base’s loyalty to 25%.
Company Vehicle
Requisites: Factory
Cost: 8750
Double all public unit’s movement speed (spies are not affected).
Modern Materials
Requisites: Refinery
Cost: 9250
Introduces modern materials and processes in your factories, increasing material output by 25%.
Telecommunications
Requisites: 4-day Work Week and Modern Materials
Cost: 13500
Increases spies’ view range by 2 tile.
Inflation
Requisites: Salary Cuts
Cost: 9250
Get more government help to support costs. Bases gold output is doubled.
Railroad Stocks
Requisites: Salary Cuts
Cost: 15950
Increase influence in public transports, allowing any wiretaps to reveal player identity.
Space Program
Requisites: 4-day Work Week
Cost: 12250
Allows the construction of Space Programs on bases, increasing it’s science output.
Tax Evasion
Requisites: Inflation
Cost: 20000
Converts 50% of the expended science directly into gold.nn(This tech is infinitely repeteable)
Financial Rescue
Requisites: Inflation
Cost: 17500
Reduces all unit maintenance costs by 50%.
Automation
Requisites: Modern Materials
Cost: 20000
Converts 25% of the expended science directly into materials.nn(This tech is infinitely repeteable)
Video Surveillance
Requisites: Modern Materials
Cost: 37500
Lowers stolen materials by spies from 10% to 5%.